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Haptic Applications Videos
Assembly Path Planning
Deformations
Games
Haptics Over a Network
Medical
Simulation, Visualization & Analysis
Sound
ASSEMBLY
PATH PLANNING
1) Boeing Voxmap Point Shell - The Voxmap
Point-Shell (VPS) system from Boeing is a collision detection library
that is optimized for use with haptic interfaces. VPS allows the
haptic device to manipulate and move arbitrarily shaped objects
through a scene. This is particularly useful assembly path planning
and maintenance path planning for manufacturing and design. This
is where an assembly must be tested to see if replacement parts
can be fit through the assembly.
Courtesy of Bill McNeely, Jim Troy, and Howard
Lohr, The Boeing Company
http://www.boeing.com/phantom/vps/
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DEFORMATIONS
1) Deformable Chair - The
deformable chair is a research project from Doug James and Jernej
Barbič at Carnegie Mellon University. In this video, the user manipulates
a virtual deformable object (in this case, a chair) and the simulation
system can calculate the behavior of the deformable object fast
enough for haptic frame rates. Courtesy of Jernej Barbič, Doug James,
Carnegie Mellon University.
2) Deformable Objects - Simulation
and modeling of deformable objects for computer graphics and haptics
is a current research topic. In this video, Jernej Barbič and Doug
James from Carnegie Mellon University demonstrate their latest work
on modeling deformable objects in real-time.
Courtesy of Jernej Barbič and Doug James, Carnegie
Mellon University.
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GAMES
1) Haptic Block Tower - Haptic
Block Tower is an example of the use of haptics in games. In this
video, the Haptic Block Tower game is shown. The user can use a
PHANTOM device to pick up blocks and then stack them on top of the
tower. Haptic Block Tower incorporates a physics engine, so the
haptic device may be used to feel the inertia and placement of blocks.
2) Haptic Duel - This
video shows another use of haptics in games. In Haptic Duel, a player
battles a virtual opponent with sword. The user can feel the effects
of a parry or the coup de grace.
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HAPTICS OVER
A NETWORK
1) Handshake VR - Handshake
VR's proSENSE system allows for haptics over a network. Due to the
real-time requirements of haptics, network latency can cause instability
if two users try to haptically interact with each other over the
Internet. Handshake VR offers a solution to compensate for this
network latency, which makes tele-haptics achievable. Handshake
VR offers integration of SensAble haptic devices within the MATLAB
and Simulink environments.
In this sequence of videos, Handshake VR demonstrates
programs written using proSENSE with a SensAble PHANTOM Omni device,
integrated into the MATLAB and Simulink environment.
Courtesy of Handshake VR, Inc. http://www.handshakevr.com
This video shows Handshake VR demonstrating
their time-delay compensation technology with haptics at SIGGRAPH
2004.
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MEDICAL
1) Industrial Virtual Reality ImmersiveTouch™
- ImmersiveTouch is the first system that
integrates a haptic device with a head and hand tracking system
and a high resolution high pixel-density stereoscopic display. Its
ergonomic design provides a comfortable working volume in the space
of a standard desktop. The haptic device is collocated with the
high resolution 3D graphics, giving the user a more realistic and
natural means to manipulate and modify 3D data in real time. Force
feedback takes virtual reality beyond the visual to the tactile
domain; from a limited interaction to a hands-on workbench for training
and simulation. Courtesy of Cristian Luciano, Industrial Virtual
Reality, Inc. http://www.ivri.com
2) HORUS - Haptic
Operative Realistic Ultrasound Simulator
HORUS is a real-time ultrasonography simulator employing two PHANTOM
Omni devices. HORUS allows simulation of ultrasound and biopsy for
planning or training purposes on real patient data.
Courtesy of Clement Forest
Institut de Recherche contre le Cancer de l'Appareil Digestif
(IRCAD Research Institute against Digestive Cancer)
3) Stanford BoneSim - BoneSim
is a visuo-haptic environment for simulating surgical procedures
where bone drilling is a significant component. This can be used
for pre-operative planning or for training purposes. This system
was developed by the Department of Computer Science and the Department
of Surgery at Stanford University.
Courtesy of Dan Morris and Chris Sewell, Department
of Computer Science, Stanford University.
http://www.techhouse.org/~dmorris/projects/bonesim/.
4) The Haptic Cell - Honorable
Mention Winner in the SensAble Developer Challenge - The Haptic
Cell is an application intended for biology instruction. It teaches
the student about structures in the cell, and allows the user to
use haptics to learn about transport of ions through membranes.
5) Yantric EpiSim -
EpiSim is a system that utilizes a PHANTOM haptic device to simulate
a spinal injection used for epidural anesthesia. Courtesy of Yantric,
Inc. http://www.yantric.com
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SIMULATION,
VISUALIZATION & ANALYSIS
1) dAb -dAb
is a novel system that utilizes a PHANTOM device to simulate the
sensation of painting on a virtual surface using paintbrushes. The
dAb system was developed by William Baxter, Vincent Sheib, Ming
Lin and Dinesh Manocha at the University of North Carolina at Chapel
Hill. For more information, see http://www.cs.unc.edu/Research/geom/dab/
2) Immersive Drilling Planner
- The BP Visualization Center at the University
of Colorado at Boulder developed this system that utilizes haptics
to plan the path of an oil well. In this video, the user is presented
with a virtual view of an oilfield, starting at the well and going
down past other wells to a source of oil.
3) WorldViz Vizard and Tickle Me
Application - This video shows
"Tickle Me", a program that was developed using the WorldViz
Vizard Development system. The Vizard Virtual Reality toolkit allows
for rapid development of simulations and virtual environments. Vizard
supports many different user interface devices, including the SensAble
PHANTOM haptic device. In this video, the user interacts with the
virtual baby using a PHANTOM Omni haptic device.
For more information, see http://www.worldviz.com/
4) Touching the 4D Torus -
The 4D Torus is an example of using haptics to explore and visualize
mathematical objects that exist outside of normal 3D space. In this
video segment, a 4D dimensional torus (doughnut) is explored with
haptics and graphics to allow researchers to feel objects that cannot
be easily visualized. Courtesy of Hui Zhang and Andrew Hanson Department
of Computer Science, Indiana University
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SOUND
1) HapticSound - HapticSound
is an application developed collaboratively between the University
of Massachusetts at Lowell and SensAble Technologies. HapticSound
allows a user to haptically explore a music track. The user may
modify the sound by haptically moving a cursor around track. The
music from HapticSound also responds to changes in force exerted
by the user.
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