Haptic Applications Videos

Assembly Path Planning
Deformations
Games
Haptics Over a Network
Medical
Simulation, Visualization & Analysis
Sound

ASSEMBLY PATH PLANNING
1) Boeing Voxmap Point Shell - The Voxmap Point-Shell (VPS) system from Boeing is a collision detection library that is optimized for use with haptic interfaces. VPS allows the haptic device to manipulate and move arbitrarily shaped objects through a scene. This is particularly useful assembly path planning and maintenance path planning for manufacturing and design. This is where an assembly must be tested to see if replacement parts can be fit through the assembly.

Courtesy of Bill McNeely, Jim Troy, and Howard Lohr, The Boeing Company
http://www.boeing.com/phantom/vps/

Download WMV 1 Play BoeingDVD01.wmv
Download WMV 2 Play BoeingDVD02.wmv
Download WMV 3 Play BoeingDVD03.wmv
Download WMV 4 (from SIGGRAPH 2004) Play BoeingVps.wmv

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DEFORMATIONS
1) Deformable Chair - The deformable chair is a research project from Doug James and Jernej Barbič at Carnegie Mellon University. In this video, the user manipulates a virtual deformable object (in this case, a chair) and the simulation system can calculate the behavior of the deformable object fast enough for haptic frame rates. Courtesy of Jernej Barbič, Doug James, Carnegie Mellon University.

Download WMV DeformableChair.wmv

2) Deformable Objects - Simulation and modeling of deformable objects for computer graphics and haptics is a current research topic. In this video, Jernej Barbič and Doug James from Carnegie Mellon University demonstrate their latest work on modeling deformable objects in real-time.

Courtesy of Jernej Barbič and Doug James, Carnegie Mellon University.

Download WMV (Short, No Sound) CMU_hapticsBridge_short.wmv
Download WMV (Longer, With Sound) CMU_hapticsBridge_long.wmv

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GAMES
1) Haptic Block Tower - Haptic Block Tower is an example of the use of haptics in games. In this video, the Haptic Block Tower game is shown. The user can use a PHANTOM device to pick up blocks and then stack them on top of the tower. Haptic Block Tower incorporates a physics engine, so the haptic device may be used to feel the inertia and placement of blocks.

Download WMV BlockTower.wmv

2) Haptic Duel - This video shows another use of haptics in games. In Haptic Duel, a player battles a virtual opponent with sword. The user can feel the effects of a parry or the coup de grace.

Download WMV HapticDuel.wmv

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HAPTICS OVER A NETWORK
1) Handshake VR - Handshake VR's proSENSE system allows for haptics over a network. Due to the real-time requirements of haptics, network latency can cause instability if two users try to haptically interact with each other over the Internet. Handshake VR offers a solution to compensate for this network latency, which makes tele-haptics achievable. Handshake VR offers integration of SensAble haptic devices within the MATLAB and Simulink environments.

In this sequence of videos, Handshake VR demonstrates programs written using proSENSE with a SensAble PHANTOM Omni device, integrated into the MATLAB and Simulink environment.
Courtesy of Handshake VR, Inc. http://www.handshakevr.com

Download WMV (Introduction) Handshake_intro.wmv
Download WMV (Pulsing Heart) Handshake_heart.wmv
Download WMV (IFF) Handshake_iff.wmv
Download WMV (3D Penny) Handshake_penny.wmv
Download WMV (Solar System) Handshake_solarsystem.wmv
Download WMV (Tele-rehabilitation) Handshake_telerehab.wmv
Download WMV (Conclusion) Handshake_outro.wmv

This video shows Handshake VR demonstrating their time-delay compensation technology with haptics at SIGGRAPH 2004.

Download WMV (Handshake Demo at SIGGRAPH 2004) HandshakeTidec.wmv

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MEDICAL

1) Industrial Virtual Reality ImmersiveTouch™ - ImmersiveTouch is the first system that integrates a haptic device with a head and hand tracking system and a high resolution high pixel-density stereoscopic display. Its ergonomic design provides a comfortable working volume in the space of a standard desktop. The haptic device is collocated with the high resolution 3D graphics, giving the user a more realistic and natural means to manipulate and modify 3D data in real time. Force feedback takes virtual reality beyond the visual to the tactile domain; from a limited interaction to a hands-on workbench for training and simulation. Courtesy of Cristian Luciano, Industrial Virtual Reality, Inc. http://www.ivri.com

Download WMV ImmersiveTouch.wmv

2) HORUS - Haptic Operative Realistic Ultrasound Simulator
HORUS is a real-time ultrasonography simulator employing two PHANTOM Omni devices. HORUS allows simulation of ultrasound and biopsy for planning or training purposes on real patient data.

Courtesy of Clement Forest
Institut de Recherche contre le Cancer de l'Appareil Digestif
(IRCAD Research Institute against Digestive Cancer)

Download WMV Horus.wmv

3) Stanford BoneSim - BoneSim is a visuo-haptic environment for simulating surgical procedures where bone drilling is a significant component. This can be used for pre-operative planning or for training purposes. This system was developed by the Department of Computer Science and the Department of Surgery at Stanford University.

Courtesy of Dan Morris and Chris Sewell, Department of Computer Science, Stanford University.
http://www.techhouse.org/~dmorris/projects/bonesim/.

Download WMV BoneSim.wmv

4) The Haptic Cell - Honorable Mention Winner in the SensAble Developer Challenge - The Haptic Cell is an application intended for biology instruction. It teaches the student about structures in the cell, and allows the user to use haptics to learn about transport of ions through membranes.

Download WMV HapticCell.wmv

5) Yantric EpiSim - EpiSim is a system that utilizes a PHANTOM haptic device to simulate a spinal injection used for epidural anesthesia. Courtesy of Yantric, Inc. http://www.yantric.com

Download WMV YantricEpiSim.wmv

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SIMULATION, VISUALIZATION & ANALYSIS
1) dAb -dAb is a novel system that utilizes a PHANTOM device to simulate the sensation of painting on a virtual surface using paintbrushes. The dAb system was developed by William Baxter, Vincent Sheib, Ming Lin and Dinesh Manocha at the University of North Carolina at Chapel Hill. For more information, see http://www.cs.unc.edu/Research/geom/dab/

Download WMV dAb.wmv

2) Immersive Drilling Planner - The BP Visualization Center at the University of Colorado at Boulder developed this system that utilizes haptics to plan the path of an oil well. In this video, the user is presented with a virtual view of an oilfield, starting at the well and going down past other wells to a source of oil.

Download WMV ImmersiveDrillingPlanner.wmv

3) WorldViz Vizard and Tickle Me Application - This video shows "Tickle Me", a program that was developed using the WorldViz Vizard Development system. The Vizard Virtual Reality toolkit allows for rapid development of simulations and virtual environments. Vizard supports many different user interface devices, including the SensAble PHANTOM haptic device. In this video, the user interacts with the virtual baby using a PHANTOM Omni haptic device.

Download WMV WorldViz.wmv

For more information, see http://www.worldviz.com/

4) Touching the 4D Torus - The 4D Torus is an example of using haptics to explore and visualize mathematical objects that exist outside of normal 3D space. In this video segment, a 4D dimensional torus (doughnut) is explored with haptics and graphics to allow researchers to feel objects that cannot be easily visualized. Courtesy of Hui Zhang and Andrew Hanson Department of Computer Science, Indiana University

Download WMV 4DTorus.wmv

This material is based upon work supported by the National Science Foundation under Grant Nos. 0204112 and 0430730. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

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SOUND
1) HapticSound - HapticSound is an application developed collaboratively between the University of Massachusetts at Lowell and SensAble Technologies. HapticSound allows a user to haptically explore a music track. The user may modify the sound by haptically moving a cursor around track. The music from HapticSound also responds to changes in force exerted by the user.

Download WMV (HapticSound application, as seen at SIGGRAPH 2004) HapticSound.wmv

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